A downloadable project

For my personal knowledge and investment, I've made a 3D Procedural animation on Unity. I tried to make this animation the most modular and adaptative to any shape of terrain (This was the main goal).

Development:

The legs will auto move when the body is going too far. For this, I attached gameobject which represent the point to go but also the distance between the leg and the current position. The current position is forward each leg and move with the body and I used a Raycast to get the plateform height and give a position above the terrain.

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